Burning Dragon
FIRE 8

Burning Dragon

  • ATK:
  • 2500

  • DEF:
  • 2100

  • View:
  • 2945




If your opponent controls 2 or more monsters and this card is in your hand: You can Special Summon this card. If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spells and Traps on the field. You can only use each effect of "Burning Dragon" once per turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
58± 8/ 100
Power Score
Intrinsic 59
Deck 58

Burning Dragon — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 58 · Meta: provisional
  • Primary role: Board breaker · Secondary: Utility

Why it scores here

Burning Dragon's value is its on-Summon effect: discard one Spell as a cost to destroy every Spell and Trap on the field, which is a real board-breaking tool when the opponent has backrow. The hand Special Summon condition (opponent controls 2+ monsters) adds a conditional body route. It is a Level 8 2500-ATK body, but its ATK earns nothing here; the score rests on the wipe and on the card being run in 154 sampled decks across 47 archetypes. The wipe is symmetric and costs a Spell, and there is no combo or guide evidence to show it converts into a board, so the score stays in the mid-50s.

Axis scores

Axis Score Evidence
Accessibility 60 Live in 154 sampled decks across 47 archetypes, but the hand route needs the opponent to control 2+ monsters and the Level 8 Normal Summon is a slot cost (inference from text and decks; medium tier).
Combo & Conversion 35 No combo boards recorded (combo data.total combos is 0), so conversion is inferred only from text: one body plus a mass backrow wipe, not a full board (inference).
Resource Economy 45 The Spell discard is a real cost and the wipe is symmetric, so card economy is roughly even unless the opponent has more backrow than the user (inference from text).
Effect & Interaction 65 Mass Spell/Trap destruction on Summon is strong backrow interaction, but it is situational and it also hits the user's own backrow (verified from card text).
Material Utility 45 Level 8 Fire Dragon body is usable as material, but no combo or deck evidence shows it being used as material (inference).
Resilience & Flexibility 40 Both effects are negatable on the Summon trigger, and the hand route depends on the opponent's board state, so it is one-spot and easy to stop (inference from text).
Deck-Building Efficiency 65 Single-copy ratio is high (avg 1.53 copies, 98 of 154 decks run one), no garnet, but Level 8 summoning and Spell discards add some cost (observed from deck data; inference from text).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 59, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mass Spell/Trap destruction on Summon is a strong answer to backrow-heavy boards
  • Hand Special Summon gives a conditional second route when the opponent has 2+ monsters
  • Runs across 47 archetypes, so it is portable between homes
  • Mostly one-copy deckbuilding with no garnet cost

Weaknesses

  • Symmetric wipe also destroys the user's own Spells and Traps
  • Spell discard is a real cost
  • Level 8 body is a tribute-heavy slot cost
  • Both effects can be negated on the trigger, and no combo evidence shows conversion

Counters / choke points

  • Generic effect negation on the Summon trigger (inference from text)
  • Opponent holding no backrow or setting backrow only as bait (inference from text)
  • Opponent controlling fewer than 2 monsters, which closes the hand route (inference from text)

Best use

Board breaker. Decks: Dragonmaid, Tenpai Dragon, Fire King, Kaiju, Snake-Eyes.

Evidence & gaps

  • Verified: On Normal or Special Summon: discard 1 Spell to destroy all Spells and Traps on the field (card text); Hand Special Summon if the opponent controls 2+ monsters (card text); Each effect is once per turn (card text); Present in 154 sampled decks across 47 archetypes, average 1.53 copies (deck data)
  • Observed: Most decks run it at 1 copy (98 of 154 decks); Common partners are generic hand traps and staples such as Ash Blossom & Joyous Spring and Infinite Impermanence (deck data)
  • Inferred: Acts as a board breaker with a conditional hand route; Symmetric wipe is strongest against backrow-heavy boards; Deck inclusion reflects portability more than intrinsic power (guardrail 3)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only legal copies empty — per-format legality not confirmed











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