FIRE
8Burning Dragon
ATK:
2500
DEF:
2100
View:
2945
If your opponent controls 2 or more monsters and this card is in your hand: You can Special Summon this card. If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spells and Traps on the field. You can only use each effect of "Burning Dragon" once per turn.
Burning Dragon — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 58 · Meta: provisional
- Primary role: Board breaker · Secondary: Utility
Why it scores here
Burning Dragon's value is its on-Summon effect: discard one Spell as a cost to destroy every Spell and Trap on the field, which is a real board-breaking tool when the opponent has backrow. The hand Special Summon condition (opponent controls 2+ monsters) adds a conditional body route. It is a Level 8 2500-ATK body, but its ATK earns nothing here; the score rests on the wipe and on the card being run in 154 sampled decks across 47 archetypes. The wipe is symmetric and costs a Spell, and there is no combo or guide evidence to show it converts into a board, so the score stays in the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Live in 154 sampled decks across 47 archetypes, but the hand route needs the opponent to control 2+ monsters and the Level 8 Normal Summon is a slot cost (inference from text and decks; medium tier). |
| Combo & Conversion | 35 | No combo boards recorded (combo data.total combos is 0), so conversion is inferred only from text: one body plus a mass backrow wipe, not a full board (inference). |
| Resource Economy | 45 | The Spell discard is a real cost and the wipe is symmetric, so card economy is roughly even unless the opponent has more backrow than the user (inference from text). |
| Effect & Interaction | 65 | Mass Spell/Trap destruction on Summon is strong backrow interaction, but it is situational and it also hits the user's own backrow (verified from card text). |
| Material Utility | 45 | Level 8 Fire Dragon body is usable as material, but no combo or deck evidence shows it being used as material (inference). |
| Resilience & Flexibility | 40 | Both effects are negatable on the Summon trigger, and the hand route depends on the opponent's board state, so it is one-spot and easy to stop (inference from text). |
| Deck-Building Efficiency | 65 | Single-copy ratio is high (avg 1.53 copies, 98 of 154 decks run one), no garnet, but Level 8 summoning and Spell discards add some cost (observed from deck data; inference from text). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 59, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Mass Spell/Trap destruction on Summon is a strong answer to backrow-heavy boards
- Hand Special Summon gives a conditional second route when the opponent has 2+ monsters
- Runs across 47 archetypes, so it is portable between homes
- Mostly one-copy deckbuilding with no garnet cost
Weaknesses
- Symmetric wipe also destroys the user's own Spells and Traps
- Spell discard is a real cost
- Level 8 body is a tribute-heavy slot cost
- Both effects can be negated on the trigger, and no combo evidence shows conversion
Counters / choke points
- Generic effect negation on the Summon trigger (inference from text)
- Opponent holding no backrow or setting backrow only as bait (inference from text)
- Opponent controlling fewer than 2 monsters, which closes the hand route (inference from text)
Best use
Board breaker. Decks: Dragonmaid, Tenpai Dragon, Fire King, Kaiju, Snake-Eyes.
Evidence & gaps
- Verified: On Normal or Special Summon: discard 1 Spell to destroy all Spells and Traps on the field (card text); Hand Special Summon if the opponent controls 2+ monsters (card text); Each effect is once per turn (card text); Present in 154 sampled decks across 47 archetypes, average 1.53 copies (deck data)
- Observed: Most decks run it at 1 copy (98 of 154 decks); Common partners are generic hand traps and staples such as Ash Blossom & Joyous Spring and Infinite Impermanence (deck data)
- Inferred: Acts as a board breaker with a conditional hand route; Symmetric wipe is strongest against backrow-heavy boards; Deck inclusion reflects portability more than intrinsic power (guardrail 3)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only legal copies empty — per-format legality not confirmed






